Druid

Druid

A Druid uses the naturally occuring elemental forces of the world, intuitively guiding them to enact his will, druids also are so bound to nature and the living force of all round them, they can directly interact with souls, may that be to assist and guide or to harm or curse.

Skill Trees

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Default

Nature's Bounty - Causes nearby trees to drop health restoring fruits.

Calm Beast - Removes a monster's aggression toward the caster, causing it to seek other targets if possible. At a high level may put a monster to sleep.

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=========== Geomancy

Entangle Gust - creates a mild vacuum dealing medium damage, and pulling the target towards the caster Spark - Medium damage Lightning spell Earthquake - Like heal, a global spell, but offensive and earth elemental. Slightly less powerful than Earth. Call Lightning - Calls a bolt of lightning from the heavens, multiple casts in a row are at half mana cost. Whirl Wind - Damages and Knocks back all foes in a straight line

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=========== Shamanism

Poison Restore- a curative spell that heal for heal over time tics with a duration based on the prof of the spell, also Convers poison that party members in screen are taking into heal over time.

Curse - Low dark element damage and a medium chance to terrify the target. Banish - A touch range light element spell, with normal damage and mana cost, has a chance to mute the target.

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=============== Unspecializing here gives you a choice of one element, but to attain both spells for that element