Craftsman

Craftsman (Quest Revolving around this job will have something to do with getting a Vendor liscense liscense)

The craftsman is one knowledgable in many trades which mostly revolve around talents crafting that bring fourth profit, they also know tricks of the trade giving them not only an advantage in the market, but the know how to be moreso a part of it as well.

Skill trees

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=========================== Default

Haggle* - increase the value of items by 17% when selling them, and increases the value of items by 10% when selling them Vendor - Produces shops using Simple chests, can only be done inside of a domain. (Chests acting as vendors Ingnore Densities behind tables)

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=========================== Gadgeteer : Trap Properties

Pick Lock Salvage - When used on a corpse, produces general ingredients such as bones ect, but when used on a trap, if the trap has not expired and was placed by the player,has a 50%+prof*1 chance of salvaging the charm or potion used and has a 60% chance + prof *1% chance to regain the trap, But if used on a expired trap, whether it was placed by that player or not he has a 40%+prof*1.1 chance to regain the trap. Failure would lead to the trap being destroyed Construct Trap - Uses Wood in the inventory to create several traps. The prof of this abilities determines how effective the user is in utilizing as much wood neccesary for multiple traps. Smoke Trap - (weak) Basic trap that releases a smokebomb once activated. Activation also emits a high pitched sound that attracts intense aggro from monsters to the persons in 5x5 range of the trap. Bear Trap - (weak) Places a Trap that causes mild bleading damage as well as holds a target down in place. Has a base timer of 5 once activated. Pitfall - (weak) Imobilizes all players within 3x3 of this trapand inflits blackout on them for a while. Has a base timer of 4 once activated, the crash of this trap attracts hostile mobs to people affected by this trap. Vine Trap - (weak) Can only be done within 1 tile of a Tree, Immobilizes and Disables all players within a 5x5 Area of this trap for 10. players that substain a base damage of 40 while in this trap brake free of it. Players wearing thorny/prickly armor brake free of this trap within 1 seconds unconditionally. Enchant Trap - (strong) Fuses a charm to the trap, giving it the function of that the charm making it no longer a basic trap. Coat Trap - (strong)Consumes a potion by draggin and dropping that potion over a trap, rigging it with properties making it no longer a basic trap. Detect Trap- Expends a lot of energy and time to search the nearby area of traps by agitating them, Factors are Dexterity, and Prof of this ability, the closer you are the more effective this trap is. This ability also lowers the duration of traps based on how close they are to the user.(Ment to be a very weak ability over all) Safe Travel* - This drastically reduces the Gadgeteer's ability to activate traps over all by 50%, exept when stepping directly on one.

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=========================== Blacksmith

~Incomplete

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=========================== Tailor

~Incomplete