Trap Properties

Traps

-Only react to anything not non hostile if a weak trap -Expire after a really long duration -Traps are visible by all non hostilesin view to see them being placed -Traps act as improvements buidable out side of towns -The distance in which a trap will activate is completely based on the weight of the target -Heavier armor, 3 tiles of the trap -Lighter armor, 2 tiles of the trap -Stepping directly on a trap always activates it. -The General chance to activate a trap for Weak traps is 50% + Prof of weak trap, based apon stepping in the general areas listed above. -Turf fires can altogether destroy traps, although Lit and Fire dont have the chance to burn like they would a wood based improvement. -Traps can be placed within one tile of the player. -Traps can be attacked by other players -Traps considered Weak traps are all constructed from the Basic Trap construct used when Construct Trap is used with wood in inventory. -Traps considered Strong traps are constructed from Construct Trap being used on a Basic Trap. -Traps that are activated Activate any other traps within a 5x5 Radius of them.